EXPERIENCE

MUXR Lab Technician
MUXR
August 2025 - Present
As an MUXR Lab Technician, I conduct technical demonstrations, student lab sessions, stage/server maintenance, and technological upgrades of Miami University ETBD's Extended Reality (XR) Stage. My duties include assisting students in learning AV-related software such as Touch Designer, Notch, Unreal Engine, Disguise, Pixera, and others. I also assist in conducting shows, shoots, and demos for internal and external clients who would like to utilize the space and technical capability that MUXR is able to provide.

Production Coordinator
Rocky Realms
May 2025 - August 2025
I served as the Production Coordinator of a three person team developing UGC content for Rocky Media LLC in the UEFN ecosystem, going on to create a #1 Top Rated in Discover UEFN map called Dino Tycoon garnering over 600+ players. My duties This included leading team standups, creating and tracking production schedules, playtesting live-game content, gathering actionable feedback from the community, and publishing in a live service environment.

MUXR Lab Technician
MUXR
August 2025 - Present
As an MUXR Lab Technician, I conduct technical demonstrations, student lab sessions, stage/server maintenance, and technological upgrades of Miami University ETBD's Extended Reality (XR) Stage. My duties include assisting students in learning AV-related software such as Touch Designer, Notch, Unreal Engine, Disguise, Pixera, and others. I also assist in conducting shows, shoots, and demos for internal and external clients who would like to utilize the space and technical capability that MUXR is able to provide.

Production Coordinator
Rocky Realms
May 2025 - August 2025
I served as the Production Coordinator of a three person team developing UGC content for Rocky Media LLC in the UEFN ecosystem, going on to create a #1 Top Rated in Discover UEFN map called Dino Tycoon garnering over 600+ players. My duties This included leading team standups, creating and tracking production schedules, playtesting live-game content, gathering actionable feedback from the community, and publishing in a live service environment.